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Xbox ark obsidian7/24/2023 Outside of that, there are other variables that can affect respawns and other things. Exiting in single player does help it either as the game essentially pauses when you exit. Remember that in single player, if you've not adjusted respawn of resources etc, that it can be a rather long respawn situation. Indeed I'm playing SP, but I never had this problem before.Īlso make sure that you check your spawn settings. Without more info its hard to say, but my guess is the OP and yourself are running SP games, on which the 0 metal respawn is a known issue. Originally posted by Samadhi:-preventhibernation is mainly used when transferring a singleplayer map(hibernation) to play MP(stasis). In some cases its a rendering issue too, just like when folks see flying fish during saves or delays of sp or a server processing something. Its been a thing well before the use of that launch command was commonly used and the issue can occur in sp or on servers too. It is important to note that flying jelly fish can occur whether you use the prevent hibernation or not. They say it breaks their so called 'immersion'. I stayed in that session for a while then every other time back to single player like normal.Īfter doing that my nodes were re-spawning fine.īTW - some people play with resource re-spawning turned off. What helped me - after loads of study was a post that said to run a session of your single player game as a server. I had an experience getting it turned back off and will not be using that any longer. Then when you want to remove it and try to run Ark, it may crash out. Flying jelly fish as mentioned above and more. Originally posted by Zac's Dad:No it doesn't.
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